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2D/3D ARTIST
PROCEDURAL SKULL PILE GENERATOR
Created using Blender Geometry nodes and rendered in Cycles. I modelled the skull in zBrush, created a low poly version in blender, textured in substance and then created the node system below in Blender using Geometry Nodes. The user has access to a number of controls varying from controlling the overall size of the skull pile or each layer size, to the orientation of the skulls(upright facing-randomly oriented).
The full list of controls:
-Seed
-Skull Amount
-Skull rotation
-Random skull roation deviations
-Overall size(XYZ)
-Individual layer size(up to 8 layers, set scale to 0 to disable layer)
-Individual layer height (for fine tune adjustment)
-Spear amount
-Spear seed
-Double skull pile height checkbox
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