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2D/3D ARTIST
RG3D
My goal for RG3D was to bring pixel art characters from my generative pixel art project(named RG2D) to life by re-envisioning them in 3D.
Almost everything was made in Blender. I used a mix of sculpting, character rigging, geometry nodes for the hair, and FX simulations for things like fire. Rendered in Cycles.
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